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Creating app with lots of large bitmaps (1 viewing)
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TOPIC: Creating app with lots of large bitmaps
#387
vfanberg (User)
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graphgraph
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Creating app with lots of large bitmaps 2008/05/27 06:50 Karma: 0  
I've been working on an application with several dozen nearly full screen double density bitmaps. I started out working in PODS and recently switched to CodeWarrior to try to get around memory problem encountered in PODS.

In order to get full screen bitmaps, I found I had to break each bitmap into 3 or 4 smaller bitmaps and display them right next to each other, so it looks like one large bitmap.

The problem I run into under CodeWarrior are typically the following type of warning messages and subsequent HotSynch failures -

- Warning : Resource 'Tbmp' 2006, 83440 bytes, exceeds safe HotSynch size limit of 65000 bytes xxx_Rsc.rcp line 1168

- Resource type 'Tbmp', ID 2006, exceeds 64000 bytes. This can produce a PRC file that cannot be transferred to a device.

Any ideas on how to get lots of bitmaps into an application such as how to use multiple resource databases in a single application (so I can split my bitmaps between the multiple resource databases), or other suggestions?

So far the best idea I can think of is to break it into multiple applications and have one application call the other one.
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arrrgh (User)
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Re:Creating app with lots of large bitmaps 2008/09/28 07:27 Karma: 0  
You could try compressing the bitmaps? If you are using PilRC, like this:
Noncompressed: BITMAP ID someBitmap "bitmap.bmp"
Compressed: BITMAP ID someBitmap "bitmap.bmp" COMPRESS
You will need to decompress them in your code using the appropriate functions, though.
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